Snare

Although this game is considered one of the weaker titles by Thalamus, something about it always made it feel a bit grand to me. I always got a certain feeling from the game that made it seem almost fearful, perhaps the futuristic setting mixed with my own imagination as a child gave it a certain finality.

Martin Walker’s music for the game certainly inspired these notions, and the sweeping tones gave it a certain eerie mood. The loading screen music which lead into the game’s main title was, I think, for me even more inspirational than the game itself.

The game (made by Rob Stevens) was a sort of derivative of the light cycle bike game from the movie Tron, whereby you would guide a spaceship through various levels and avoiding certain traps and obstacles.

In each level there would also be a number of rival spaceships whose aim it was to take you out, with the ability to leave a solid wall trail behind you it was a matter of tactics to try and use your walls to eliminate the enemies before they used theirs on you.

Without Walker’s soundscape the vision of the game would have been a lot less impressive to imagine, but what was delivered was definately of its age. If this had been a more recent release without the tones of the C64 sound set, I don’t think it would have been as emotive. It stands as a great example of what was achieveable with the limited sounds that were at a music programmer’s disposal.

2 years ago  #gaming #game music #video game #composer #c64 #commodore #snare #martin walker #rob stevens #thalamus #futuristic #tron #light cycle  6 notes